The focus on this release has been the general workflow of using nodeMeister, including presets, working with multiple scenes as well as compatibility with überPass.
One major change is the ability for the nodeMeister node to host a local graph. This makes it behave like a compound - but still allows you to add controls for the inputs of the underlying graph.
You can copy from a local to a global graph or vice versa. This allows you, for example, to create locally use the copy of a global graph if you need it tweaked in one specific case.
The node settings can now be stored in a preset and recalled again. We've also added a button to open the master plugin from the node for convenience.
Presets in the master plugin now allow you to either load a preset as a new graph or replace an existing graph.
To make this possible, the nodeMeister node handles changes in the graphs it references much more robustly.
We have worked closely with Oliver Hotz from Origami Digital to make sure that überPäss and nodeMeister work together seamlessly.