Bg
Color:
The
color which is used when you access pixels outside the area of the
selected image (only useful in U/V Tiling mode "Reset").
Image:
Self-explanatory.
Blending:
Let's you choose
between several blending modes, just like LightWave's native image node.
Opacity:
Controls the opacity
of the selected image.
U/V
Tiling:
Defines how the
output will behave in areas outside the image's width or height.
X
/ Y:
The coordinates you
want to access.
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