Get / Store Material



Table of contents:


Description:
These two nodes are supposed to help you organize and share complex node trees among different node editors (e.g. surface node editor and displacement node editor). The Store Material node allows you to store a whole node tree, which can then be loaded by adding a single Get Material node in which you select the corresponding Store Material node to load.

Current limitations: You should NOT copy any of these nodes, as they will not be updated with the latest information about the other nodes. Also exporting preset surfaces/node trees does not work, but you should be able to save your work without problems, as long as you start using these nodes within Layout (why would you use them in Modeler anyway?).

Location:
These nodes will be added to the "Pom's Nodes/Tools" menu under the names "Get Material" and "Store Material".
Settings:

Color / Scalar / Vector / Integer:
Values you can store inside/load from one node. The outputs of the Store Material node are just pass-through outputs.

Slot:
The node tree you want to load (the name you gave to that particular Store Material node).

Name:
The name that will be displayed in the Get Material node's list.
Get / Store Material

Get Material

Store Material