Group Node



Table of contents:

Description:
This node lets you store complex shader networks in one node. Consequently it allows you to clean up your current node trees heavily and makes it easier to save custom shaders for later reuse.

Location:
The node will be added to the "Pom's Nodes/Tools" menu under the name "Group Node".
Settings:
Actually, this node does not have any settings. So move along, there's nothing to see here ;)
Oh, well, actually there's a little I can tell you: All of the inputs/outputs can be used independently from each other. In other words no input overrides another.
Group Node