As of November 1st 2018, all future version will only be available to our Patrons on Patreon.
Please have a look at http://wiki.db-w.com/tools/start for the documentation.
Version 2018.0.8
Version 2018.0.7
Version 2018.0.5
Version 2018.0.3
Version 2018.0.2
Version 2018.0.1
Please refer to http://wiki.db-w.com/infinimap2018/start for documentation.
Please refer to http://wiki.db-w.com/exrtrader2018/start for documentation.
As of November 1st 2018, all future version will only be available to our Patrons on Patreon.
Please refer to http://wiki.db-w.com/tools/start for the documentation.
Version 2018.0.8
Version 2018.0.7
Version 2018.0.5
Version 2018.0.3
Version 2018.0.2
Version 2018.0.1
Please refer to http://wiki.db-w.com/frameD2018/start for the documentation.
You find more information about the individual plugins at: http://tools.db-w.com
Changes:
Version 2.1:
- The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
- Added Material Tweaker
- The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
- The min/max nodal inputs of the Remap node were swapped. This is a breaking change.
Version 2.0:
- Added Ratio node to split a value according to a percentage
- Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
- Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
- Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
- Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
- Speed up to the Cache node
- The "Clamp" option wasn't copied with the Remap node
Version 1.9a
- fixed a crash in "Revenge of the Lenscap"
You find more information about the individual plugins at: http://tools.db-w.com
Changes:
Version 2.1:
- The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
- Added Material Tweaker
- The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
- The min/max nodal inputs of the Remap node were swapped. This is a breaking change.
Version 2.0:
- Added Ratio node to split a value according to a percentage
- Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
- Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
- Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
- Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
- Speed up to the Cache node
- The "Clamp" option wasn't copied with the Remap node
Version 1.9a
- fixed a crash in "Revenge of the Lenscap"
This update adds minor tweaks and adds Ambient Occlusion settings for LW 11.5 and higher.
Changes since V1.6.1b:
• Changed the label of the "Toggle VIPER" button to "Show/Hide VIPER" to make the functionality more clear.
• Changed the "Store all VIPER Buffers" function to only do so during a single frame render to prevent a performance hit when rendering sequences in Layout.
The label has been changed to "Store all Buffers (F9)" to reflect the new behaviour.
• "Review Settings" now detects duplicate output file names.
• Slight, potential, performance improvements when writing files across a network on windows.
• Added a tab to set the options for the AO buffer in LW 11.5 and higher
• Minor speed optimisations due to switching to more recent compilers on all platforms
This update adds minor tweaks and adds Ambient Occlusion settings for LW 11.5 and higher.
Changes since V1.6.1b:
• Changed the label of the "Toggle VIPER" button to "Show/Hide VIPER" to make the functionality more clear.
• Changed the "Store all VIPER Buffers" function to only do so during a single frame render to prevent a performance hit when rendering sequences in Layout.
The label has been changed to "Store all Buffers (F9)" to reflect the new behaviour.
• "Review Settings" now detects duplicate output file names.
• Slight, potential, performance improvements when writing files across a network on windows.
• Added a tab to set the options for the AO buffer in LW 11.5 and higher
• Minor speed optimisations due to switching to more recent compilers on all platforms