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Category: Previous Releases
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2018.1.1a

  • Fixed a crash when loading from scene

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1a

  • Fixes a MacOS specific compilation issues causing the node not to start
  • Fixed a crash when loading from scene

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

2018.1.1

  • Optimized the evaluation of the node leading to substantial speed improvements in some cases
  • Added a node menu to switch from the node to the nodeMeister graph and back.

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

The first update to nodeMeister:

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

The first update to nodeMeister:

2018.1

  • Made nodeMeister compatible with Octane for LightWave, adding multiple custom connection types.
  • Streamlined the addition of new inputs on the Output node in a nodeMeister graph.
  • Replaced the “Add…” button on the Input and Output node of the nodeMeister Graph with a pop-up to directly select the type of the new connection.
  • All prompts asking the user if he's sure to perform an action are now hidden if the Alert Level in Layout is set to Low.
  • Added a “Transparency” and “Single Threaded” option to the node if they run in a shading / displacement context respectively.

nodeMeister 2018 for MacOS. This requirest at least LightWave 3D 2018.0.3 to run.

Documentation is also available here.

nodeMeister 2018 for Windows. This requirest at least LightWave 3D 2018.0.3 to run.

Documentation is also available here.