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Number of Downloads: 162

As of November 1st 2018, all future version will only be available to our Patrons on Patreon.

become a patron

 

Please have a look at http://wiki.db-w.com/tools/start for the documentation.

Changelog

Version 2018.0.8

  • The Clone count still didn't work as intended in the Extended Spot Info node, now it really does.

Version 2018.0.7

  • Added an option to limit the Tone Mapping pixel filter to VPR only
  • The Clone count didn't work as intended in the Extended Spot Info node.
  • The Material Tweaker now at least sets the surface it's applied to to grey - as opposed to black - in OpenGL

Version 2018.0.5

  • Added a simple Chroma Key node
  • Added a simple Tone Mapping pixel filter, which can be used interactively in VPR as well
  • Added Variables nodes to replace the native constant nodes if their values need to affect motion blur

Version 2018.0.3

  • An almost complete re-write of the Lambert node with massive help of Antti Järvelä from the LW3DG. It is now based on the new lighting system.

Version 2018.0.2

  • Fixed a crash in the Single Lambert Node and the Material Tweaker

Version 2018.0.1

  • Fixed a crash launching the Depth Limiter

Please refer to http://wiki.db-w.com/infinimap2018/start for documentation.

Please refer to http://wiki.db-w.com/exrtrader2018/start for documentation.

Changelog

Version 2018.0.1

  • Fixed various issues related to LightGroups. Please note that old scenes and presets using light groups in exrTrader are not likely to load correctly.

As of November 1st 2018, all future version will only be available to our Patrons on Patreon.

become a patron

Please refer to http://wiki.db-w.com/tools/start for the documentation.

Changelog

Version 2018.0.8

  • The Clone count still didn't work as intended in the Extended Spot Info node, now it really does.

Version 2018.0.7

  • Added an option to limit the Tone Mapping pixel filter to VPR only
  • The Clone count didn't work as intended in the Extended Spot Info node.
  • The Material Tweaker now at least sets the surface it's applied to to grey - as opposed to black - in OpenGL

Version 2018.0.5

  • Added a simple Chroma Key node
  • Added a simple Tone Mapping pixel filter, which can be used interactively in VPR as well
  • Added Variables nodes to replace the native constant nodes if their values need to affect motion blur
  • (Windows only) Added a Render Priority master handler that can automatically change the priority of Layout when rendering.

Version 2018.0.3

  • An almost complete re-write of the Lambert node with massive help of Antti Järvelä from the LW3DG. It is now based on the new lighting system.

Version 2018.0.2

  • Fixed a crash in the Single Lambert Node and the Material Tweaker

Version 2018.0.1

  • Fixed a crash launching the Depth Limiter

Please refer to http://wiki.db-w.com/frameD2018/start for the documentation.

You find more information about the individual plugins at: http://tools.db-w.com

Changes:

Version 2.1:
- The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
- Added Material Tweaker
- The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
- The min/max nodal inputs of the Remap node were swapped. This is a breaking change.


Version 2.0:
- Added Ratio node to split a value according to a percentage
- Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
- Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
- Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
- Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
- Speed up to the Cache node
- The "Clamp" option wasn't copied with the Remap node

Version 1.9a
- fixed a crash in "Revenge of the Lenscap"

You find more information about the individual plugins at: http://tools.db-w.com

Changes:

Version 2.1:
- The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
- Added Material Tweaker
- The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
- The min/max nodal inputs of the Remap node were swapped. This is a breaking change.

Version 2.0:
- Added Ratio node to split a value according to a percentage
- Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
- Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
- Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
- Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
- Speed up to the Cache node
- The "Clamp" option wasn't copied with the Remap node

Version 1.9a
- fixed a crash in "Revenge of the Lenscap"

This update adds minor tweaks and adds Ambient Occlusion settings for LW 11.5 and higher.

Changes since V1.6.1b:

• Changed the label of the "Toggle VIPER" button to "Show/Hide VIPER" to make the functionality more clear.
• Changed the "Store all VIPER Buffers" function to only do so during a single frame render to prevent a performance hit when rendering sequences in Layout.
The label has been changed to "Store all Buffers (F9)" to reflect the new behaviour.
• "Review Settings" now detects duplicate output file names.
• Slight, potential, performance improvements when writing files across a network on windows.
• Added a tab to set the options for the AO buffer in LW 11.5 and higher 
• Minor speed optimisations due to switching to more recent compilers on all platforms

This update adds minor tweaks and adds Ambient Occlusion settings for LW 11.5 and higher.

Changes since V1.6.1b:

• Changed the label of the "Toggle VIPER" button to "Show/Hide VIPER" to make the functionality more clear.
• Changed the "Store all VIPER Buffers" function to only do so during a single frame render to prevent a performance hit when rendering sequences in Layout.
The label has been changed to "Store all Buffers (F9)" to reflect the new behaviour.
• "Review Settings" now detects duplicate output file names.
• Slight, potential, performance improvements when writing files across a network on windows.
• Added a tab to set the options for the AO buffer in LW 11.5 and higher
• Minor speed optimisations due to switching to more recent compilers on all platforms

User manual for frameD

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