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Downloads: Page 7 of 17
Number of Downloads: 162
Mac320frameD1.0 HOT

First release of frameD, the image sequence editor and manager for LightWave 3D.

Running LigthWave 3D in Discovery mode will allow you to test out frameD without limitations (except of the limitations of discovery mode in LigthWave 3D of course).

Win321frameD1.0 HOT

First release of frameD, the image sequence editor and manager for LightWave 3D.

Running LigthWave 3D in Discovery mode will allow you to test out frameD without limitations (except of the limitations of discovery mode in LigthWave 3D of course).

This update to exrTrader fixes licensing issues.

Changes since V1.6.1a:

  • Hotfix for the licensing on windows. Only relevant if a new license is imported.

Changes since V1.6.1:

  • changed the default location of the license file to:
    %appdata%db&wlicenses on Windows and
    ~/Library/Application Support/db&w/licenses on OSX
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.

This version of shaderMeister adds compatiblity to LightWave 11.

Changes since V1.1f:

  • shaderMeister is now compatible to LW 11
  • fixed crashes when the comment nodes were applied to surfaces in Modeler

This version of shaderMeister adds compatiblity to LightWave 11.

Changes since V1.1f:

  • shaderMeister is now compatible to LW 11
  • fixed crashes when the comment nodes were applied to surfaces in Modeler

This update to the free db&w Tools adds a new node and fixes various bugs:

  • Added the Schlick's Approximation node to ease the manual set-up of energy conserving materials
  • Fixed various issues with nodes in Modeler
  • Fixed a potential hang in the Sequencer node.
This update to the free db&w Tools adds a new node and fixes various bugs:
  • Added the Schlick's Approximation node to ease the manual set-up of energy conserving materials
  • Fixed various issues with nodes in Modeler
  • Fixed a potential hang in the Sequencer node.

This update to infiniMap fixes various issues:

Changes for Version 1.7a

  • Colour corrected the Colour output of the infiniMap image Node.
  • Fixed a rare crash in the OSX Version
  • Changed the location of the envelopes for the nodes in the global channel list. They are now created in the proper location for the surface and node. This also fixes a slowdown in scenes with hundreds of infiniMap nodes.
  • Updated the PNG library used by infiniMap to the latest version, resulting in a minor speed increase when dealing with PNG images.
  • Updated the zlib library in Windows with a version that is better optimised, resulting in minor speed-ups when compressing EXR images using ZIP compression. The OSX build uses the zlib library that ships with the OS.
  • Speed-ups to UV evaluations when rendering on many cores on LW 10.1 and higher.These are quite substantial in cases that use a lot of images as well as a lot of UV mapping on 4 cores or more.
  • Fixed an issue with the normal mapping node in relation to local translations.
  • Fixes to the UV mapping code, resulting in a more accurate spot size being computed which in turn loads lower resolution image tiles. This can improve memory usage when using UV maps substantially. • Fixed the normal mapping node to work properly with translated items
  • changed the default location of the license file to:
    %appdata%/db&w/licenses on Windows and
    ~/Library/Application Support/db&w/licenses on OS X
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.

This update to infiniMap fixes various issues:

Changes for Version 1.7a

  • Colour corrected the Colour output of the infiniMap image Node.
  • Fixed a rare crash in the OSX Version
  • Changed the location of the envelopes for the nodes in the global channel list. They are now created in the proper location for the surface and node. This also fixes a slowdown in scenes with hundreds of infiniMap nodes.
  • Updated the PNG library used by infiniMap to the latest version, resulting in a minor speed increase when dealing with PNG images.
  • Updated the zlib library in Windows with a version that is better optimised, resulting in minor speed-ups when compressing EXR images using ZIP compression. The OSX build uses the zlib library that ships with the OS.
  • Speed-ups to UV evaluations when rendering on many cores on LW 10.1 and higher.These are quite substantial in cases that use a lot of images as well as a lot of UV mapping on 4 cores or more.
  • Fixed an issue with the normal mapping node in relation to local translations.
  • Fixes to the UV mapping code, resulting in a more accurate spot size being computed which in turn loads lower resolution image tiles. This can improve memory usage when using UV maps substantially.
  • Fixed the normal mapping node to work properly with translated items
  • changed the default location of the license file to:
    %appdata%/db&w/licenses on Windows and
    ~/Library/Application Support/db&w/licenses on OS X
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.

This update to exrTrader fixes licensing issues.

Changes since V1.6.1:

  • changed the default location of the license file to:
    %appdata%db&wlicenses on Windows and
    ~/Library/Application Support/db&w/licenses on OSX
    to prevent issues writing the license file.Previous license files will still be used by the plugin - and the licenses from the locations mentioned above can also manually be copied into the same directory as the plugin for a self-contained installation.
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